"As far as the difficulty of making it, it's just different groups within our development team, which is great. Right now, we expect that we're going to have both, and so we'll make content for both multiplayer and single player. If more players are gravitating towards multiplayer, same thing there. For us, we just want to make content for where the players are, so if more players are gravitating towards the single player, we'll make more content for single player. "Supporting a game for many years is something that we plan on doing. "They're both tough," says Littman when I asked him about the challenges of supporting both single player and multiplayer content post-launch. And when it comes to COH 3, Littman says they'll go "where the players are". While many love Company Of Heroes for its top notch campaigns, Littman told me they "still have over 400,000 players still playing COH 1 and 2 monthly" via multiplayer, which is impressive considering the last game in the series came out nine years ago. But when I sat down with vice president of production David Littman to talk more about their WW2 RTS, I was curious where their focus would lie after launch. After playing a chunky new preview build last week, it's clear there'll be lots to dive into come release day on February 23rd. With two chunky single player campaigns and a sizable multiplayer component on the way, it's no secret that Company Of Heroes 3 is Relic Entertainment's biggest COH game yet.
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